Hello!👋 Its a me,

Diamonick Dunn

Versatile UI/UX designer and Unity developer specializing in designing and implementing intuitive UI for 2D/3D games, VR/XR applications, and interactive experiences—shipped 2 commercial titles, 3 Unity tools, and 2 mobile apps.

Hello!👋 Its a me,

Diamonick Dunn

Versatile UI/UX designer and Unity developer specializing in designing and implementing intuitive UI for 2D/3D games, VR/XR applications, and interactive experiences—shipped 2 commercial titles, 3 Unity tools, and 2 mobile apps.

Hello!👋 Its a me,

Diamonick Dunn

Versatile UI/UX designer and Unity developer specializing in designing and implementing intuitive UI for 2D/3D games, VR/XR applications, and interactive experiences—shipped 2 commercial titles, 3 Unity tools, and 2 mobile apps.

Hello!👋 Its a me,

Diamonick Dunn

Versatile UI/UX designer and Unity developer specializing in designing and implementing intuitive UI for 2D/3D games, VR/XR applications, and interactive experiences—shipped 2 commercial titles, 3 Unity tools, and 2 mobile apps.

Hello!👋 Its a me,

Diamonick Dunn

Versatile UI/UX designer and Unity developer specializing in designing and implementing intuitive UI for 2D/3D games, VR/XR applications, and interactive experiences—shipped 2 commercial titles, 3 Unity tools, and 2 mobile apps.

About

Yes! This section is about me, Diamonick Dunn. 👇

Diamonick

Dunn

JOURNEY

My Career Journey

Learn how my professional journey from LSU Computer Science graduate to UI/UX designer shaped 6+ years of creative and technical growth.

Meet Diamonick Dunn!

Hi!👋 I’m Diamonick Dunn, a versatile UI/UX Designer 🖥️ and Unity Developer 🎮 and with 6+ years of professional experience residing in Baton Rouge, LA. I specialize in developing a variety of different games/apps (2D, 3D, mobile, VR) in the Unity engine and designing clean user interfaces using Adobe Photoshop, Adobe Illustrator, and Figma. I also published 3 Unity Editor tools🛠️ to the Unity Asset Store and shipped 2 mobile apps📱 to the App Store as a solo Unity developer. I also like to do graphic design, level design, front-end development, vector art, and VFX.

Hi!👋 I’m Diamonick Dunn, a versatile UI/UX Designer 🖥️ and Unity Developer 🎮 and with 6+ years of professional experience residing in Baton Rouge, LA. I specialize in developing a variety of different games/apps (2D, 3D, mobile, VR) in the Unity engine and designing clean user interfaces using Adobe Photoshop, Adobe Illustrator, and Figma. I also published 3 Unity Editor tools🛠️ to the Unity Asset Store and shipped 2 mobile apps📱 to the App Store as a solo Unity developer. I also like to do graphic design, level design, front-end development, vector art, and VFX.

Hi!👋 I’m Diamonick Dunn, a versatile UI/UX Designer 🖥️ and Unity Developer 🎮 and with 6+ years of professional experience residing in Baton Rouge, LA. I specialize in developing a variety of different games/apps (2D, 3D, mobile, VR) in the Unity engine and designing clean user interfaces using Adobe Photoshop, Adobe Illustrator, and Figma. I also published 3 Unity Editor tools🛠️ to the Unity Asset Store and shipped 2 mobile apps📱 to the App Store as a solo Unity developer. I also like to do graphic design, level design, front-end development, vector art, and VFX.

Hi!👋 I’m Diamonick Dunn, a versatile UI/UX Designer 🖥️ and Unity Developer 🎮 and with 6+ years of professional experience residing in Baton Rouge, LA. I specialize in developing a variety of different games/apps (2D, 3D, mobile, VR) in the Unity engine and designing clean user interfaces using Adobe Photoshop, Adobe Illustrator, and Figma. I also published 3 Unity Editor tools🛠️ to the Unity Asset Store and shipped 2 mobile apps📱 to the App Store as a solo Unity developer. I also like to do graphic design, level design, front-end development, vector art, and VFX.

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Completed Projects

Since 2020

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Completed Projects

Since 2020

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Years of Experience

Since July 2019

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Years of Experience

Since July 2019

Shipping My First Indie Debut

In July 2019, I joined King Crow Studios🐦‍⬛ to lead a complete overhaul for Necroball, a 2-4 player competitive sports game, implementing menu systems, input systems, gameplay mechanics, and visual hierarchy in the Unity Engine. I excelled in balancing multidisciplinary roles while pursuing a Bachelor's degree in Computer Science at Louisiana State University for 18 months. The team was able to launch Necroball out of Early Access on October 25, 2021, receiving positive reviews and achieving the team's vision of a fun local multiplayer experience.

In July 2019, I joined King Crow Studios🐦‍⬛ to lead a complete overhaul for Necroball, a 2-4 player competitive sports game, implementing menu systems, input systems, gameplay mechanics, and visual hierarchy in the Unity Engine. I excelled in balancing multidisciplinary roles while pursuing a Bachelor's degree in Computer Science at Louisiana State University for 18 months. The team was able to launch Necroball out of Early Access on October 25, 2021, receiving positive reviews and achieving the team's vision of a fun local multiplayer experience.

In July 2019, I joined King Crow Studios🐦‍⬛ to lead a complete overhaul for Necroball, a 2-4 player competitive sports game, implementing menu systems, input systems, gameplay mechanics, and visual hierarchy in the Unity Engine. I excelled in balancing multidisciplinary roles while pursuing a Bachelor's degree in Computer Science at Louisiana State University for 18 months. The team was able to launch Necroball out of Early Access on October 25, 2021, receiving positive reviews and achieving the team's vision of a fun local multiplayer experience.

In July 2019, I joined King Crow Studios🐦‍⬛ to lead a complete overhaul for Necroball, a 2-4 player competitive sports game, implementing menu systems, input systems, gameplay mechanics, and visual hierarchy in the Unity Engine. I excelled in balancing multidisciplinary roles while pursuing a Bachelor's degree in Computer Science at Louisiana State University for 18 months. The team was able to launch Necroball out of Early Access on October 25, 2021, receiving positive reviews and achieving the team's vision of a fun local multiplayer experience.

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Improved Menu Usability

Compared to Early Access

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Improved Menu Usability

Compared to Early Access

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Positive Reviews

Steam user approval rating

0%

Positive Reviews

Steam user approval rating

Learning XR/VR in One Month

In late 2022, my first VR project at King Crow Studios involved setting up an XR music recording studio using existing 3D assets and designing user interfaces for a local EBRPL client. Despite having no prior experience in XR/VR design, I was able to quickly learn the basics of XR/VR development in 1 month. The team was impressed by my UI/UX design knowledge, and the Lead Architect expressed immense interest in having me update the UI for future projects. I became the sole UI/UX designer at the startup—assisted in designing responsive UI assets and streamlining the design-to-code process across 4+ XR projects.

In late 2022, my first VR project at King Crow Studios involved setting up an XR music recording studio using existing 3D assets and designing user interfaces for a local EBRPL client. Despite having no prior experience in XR/VR design, I was able to quickly learn the basics of XR/VR development in 1 month. The team was impressed by my UI/UX design knowledge, and the Lead Architect expressed immense interest in having me update the UI for future projects. I became the sole UI/UX designer at the startup—assisted in designing responsive UI assets and streamlining the design-to-code process across 4+ XR projects.

In late 2022, my first VR project at King Crow Studios involved setting up an XR music recording studio using existing 3D assets and designing user interfaces for a local EBRPL client. Despite having no prior experience in XR/VR design, I was able to quickly learn the basics of XR/VR development in 1 month. The team was impressed by my UI/UX design knowledge, and the Lead Architect expressed immense interest in having me update the UI for future projects. I became the sole UI/UX designer at the startup—assisted in designing responsive UI assets and streamlining the design-to-code process across 4+ XR projects.

In late 2022, my first VR project at King Crow Studios involved setting up an XR music recording studio using existing 3D assets and designing user interfaces for a local EBRPL client. Despite having no prior experience in XR/VR design, I was able to quickly learn the basics of XR/VR development in 1 month. The team was impressed by my UI/UX design knowledge, and the Lead Architect expressed immense interest in having me update the UI for future projects. I became the sole UI/UX designer at the startup—assisted in designing responsive UI assets and streamlining the design-to-code process across 4+ XR projects.

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Training Time Eliminated

Through intuitive XR design

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Training Time Eliminated

Through intuitive XR design

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UI Costs Reduced

Via streamlined design systems

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UI Costs Reduced

Via streamlined design systems

An Owl with Atomic Versatility

In May 2024, I collaborated with Monster Theater🦉 to create dynamic particle systems, lighting, and visual effects for Atomic Owl’s existing levels plus 15+ new levels. Six months into the project, I assisted in multidisciplinary roles such as UI/UX design, in-game cinematics, and game polish. After one strategic delay, we launched Atomic Owl on Steam on July 31, 2025, with reviewers consistently highlighting the game's visual presentation, upbeat soundtrack, and polished aesthetics. I’m credited as Lead Level Designer, UI/UX Designer, and Sr. Engineer (Cinematics, UI/UX, VFX). I’m no Narrative Designer, but I got a Dialogue Credit for improvising some of Atomic Owl's “witty” dialogue.

In May 2024, I collaborated with Monster Theater🦉 to create dynamic particle systems, lighting, and visual effects for Atomic Owl’s existing levels plus 15+ new levels. Six months into the project, I assisted in multidisciplinary roles such as UI/UX design, in-game cinematics, and game polish. After one strategic delay, we launched Atomic Owl on Steam on July 31, 2025, with reviewers consistently highlighting the game's visual presentation, upbeat soundtrack, and polished aesthetics. I’m credited as Lead Level Designer, UI/UX Designer, and Sr. Engineer (Cinematics, UI/UX, VFX). I’m no Narrative Designer, but I got a Dialogue Credit for improvising some of Atomic Owl's “witty” dialogue.

In May 2024, I collaborated with Monster Theater🦉 to create dynamic particle systems, lighting, and visual effects for Atomic Owl’s existing levels plus 15+ new levels. Six months into the project, I assisted in multidisciplinary roles such as UI/UX design, in-game cinematics, and game polish. After one strategic delay, we launched Atomic Owl on Steam on July 31, 2025, with reviewers consistently highlighting the game's visual presentation, upbeat soundtrack, and polished aesthetics. I’m credited as Lead Level Designer, UI/UX Designer, and Sr. Engineer (Cinematics, UI/UX, VFX). I’m no Narrative Designer, but I got a Dialogue Credit for improvising some of Atomic Owl's “witty” dialogue.

In May 2024, I collaborated with Monster Theater🦉 to create dynamic particle systems, lighting, and visual effects for Atomic Owl’s existing levels plus 15+ new levels. Six months into the project, I assisted in multidisciplinary roles such as UI/UX design, in-game cinematics, and game polish. After one strategic delay, we launched Atomic Owl on Steam on July 31, 2025, with reviewers consistently highlighting the game's visual presentation, upbeat soundtrack, and polished aesthetics. I’m credited as Lead Level Designer, UI/UX Designer, and Sr. Engineer (Cinematics, UI/UX, VFX). I’m no Narrative Designer, but I got a Dialogue Credit for improvising some of Atomic Owl's “witty” dialogue.

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UI Assets Delivered

In the last 6 months

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UI Assets Delivered

In the last 6 months

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Positive Reviews

Steam user approval rating

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Positive Reviews

Steam user approval rating

STACK

My Professional Stack

Explore the powerful stack I use to design, prototype, and build exceptional digital experiences.

  • Adobe Photoshop

  • Adobe Illustrator

  • Adobe InDesign

  • Adobe Premiere

  • Figma

  • Unity

  • Visual Studio

  • Visual Studio Code

  • C#

  • Git

  • GitHub

  • Plastic SCM

  • HTML5

  • CSS

  • JavaScript

  • Tailwind CSS

  • Jira

  • Slack

  • Discord

  • Google Docs

  • Claude

  • Framer

  • Adobe Photoshop

  • Adobe Illustrator

  • Adobe InDesign

  • Adobe Premiere

  • Figma

  • Unity

  • Visual Studio

  • Visual Studio Code

  • C#

  • Git

  • GitHub

  • Plastic SCM

  • HTML5

  • CSS

  • JavaScript

  • Tailwind CSS

  • Jira

  • Slack

  • Discord

  • Google Docs

  • Claude

  • Framer

  • Adobe Photoshop

  • Adobe Illustrator

  • Adobe InDesign

  • Adobe Premiere

  • Figma

  • Unity

  • Visual Studio

  • Visual Studio Code

  • C#

  • Git

  • GitHub

  • Plastic SCM

  • HTML5

  • CSS

  • JavaScript

  • Tailwind CSS

  • Jira

  • Slack

  • Discord

  • Google Docs

  • Claude

  • Framer

  • Adobe Photoshop

  • Adobe Illustrator

  • Adobe InDesign

  • Adobe Premiere

  • Figma

  • Unity

  • Visual Studio

  • Visual Studio Code

  • C#

  • Git

  • GitHub

  • Plastic SCM

  • HTML5

  • CSS

  • JavaScript

  • Tailwind CSS

  • Jira

  • Slack

  • Discord

  • Google Docs

  • Claude

  • Framer

SERVICES

My Diverse Services

Explore a diverse suite of services I offer to craft seamless digital experiences for gaming, XR/VR, and mobile platforms that users love.

UI/UX Design

Crafting intuitive interfaces for games, VR/XR applications, and mobile platforms with user-centered design principles.

UI/UX Design

Crafting intuitive interfaces for games, VR/XR applications, and mobile platforms with user-centered design principles.

UI/UX Design

Crafting intuitive interfaces for games, VR/XR applications, and mobile platforms with user-centered design principles.

UI/UX Design

Crafting intuitive interfaces for games, VR/XR applications, and mobile platforms with user-centered design principles.

Visual Design

Creating production-ready graphics, icons, and design systems using Figma, Illustrator, and Photoshop.

Visual Design

Creating production-ready graphics, icons, and design systems using Figma, Illustrator, and Photoshop.

Visual Design

Creating production-ready graphics, icons, and design systems using Figma, Illustrator, and Photoshop.

Visual Design

Creating production-ready graphics, icons, and design systems using Figma, Illustrator, and Photoshop.

Level Design

Designing engaging levels, particle/lighting effects, and environmental layouts that enhance player experiences and flow.

Level Design

Designing engaging levels, particle/lighting effects, and environmental layouts that enhance player experiences and flow.

Level Design

Designing engaging levels, particle/lighting effects, and environmental layouts that enhance player experiences and flow.

Level Design

Designing engaging levels, particle/lighting effects, and environmental layouts that enhance player experiences and flow.

Game Design

Defining core mechanics, creating documentation, and implementing gameplay features for engaging player experiences.

Game Design

Defining core mechanics, creating documentation, and implementing gameplay features for engaging player experiences.

Game Design

Defining core mechanics, creating documentation, and implementing gameplay features for engaging player experiences.

Game Design

Defining core mechanics, creating documentation, and implementing gameplay features for engaging player experiences.

Design-to-Code Workflow

Bridging design and engineering by implementing UI elements directly in Unity with technical precision.

Design-to-Code Workflow

Bridging design and engineering by implementing UI elements directly in Unity with technical precision.

Design-to-Code Workflow

Bridging design and engineering by implementing UI elements directly in Unity with technical precision.

Design-to-Code Workflow

Bridging design and engineering by implementing UI elements directly in Unity with technical precision.

Visual Effects (VFX)

Creating dynamic particle systems, shader effects, and visual polish that enhance gameplay feedback and immersion.

Visual Effects (VFX)

Creating dynamic particle systems, shader effects, and visual polish that enhance gameplay feedback and immersion.

Visual Effects (VFX)

Creating dynamic particle systems, shader effects, and visual polish that enhance gameplay feedback and immersion.

Visual Effects (VFX)

Creating dynamic particle systems, shader effects, and visual polish that enhance gameplay feedback and immersion.

Unity Development

Building 2D/3D games, implementing responsive UI systems, and developing editor tools using Unity, Figma, and C#.

Unity Development

Building 2D/3D games, implementing responsive UI systems, and developing editor tools using Unity, Figma, and C#.

Unity Development

Building 2D/3D games, implementing responsive UI systems, and developing editor tools using Unity, Figma, and C#.

Unity Development

Building 2D/3D games, implementing responsive UI systems, and developing editor tools using Unity, Figma, and C#.

VIDEO GAMES

My Favorite Video Games

The games that shaped my creative vision and continue to influence my approach to design.

Paper Mario: THe Thousand-Year Door
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Mario Party 6
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Super Monkey Ball 2
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Super Smash Bros. Melee
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Kirby Air Ride
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Kirby: Planet Robobot
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Slay the Spire
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FFVII Remake
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Sonic x Shadow Generations
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Mario Kart 8 Deluxe
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Paper Mario: THe Thousand-Year Door
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Mario Party 6
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Super Monkey Ball 2
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Super Smash Bros. Melee
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Kirby Air Ride
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Kirby: Planet Robobot
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Slay the Spire
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FFVII Remake
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Sonic x Shadow Generations
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Mario Kart 8 Deluxe
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Paper Mario: THe Thousand-Year Door
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Mario Party 6
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Super Monkey Ball 2
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Super Smash Bros. Melee
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Kirby Air Ride
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Kirby: Planet Robobot
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Slay the Spire
Card back
FFVII Remake
Card back
Sonic x Shadow Generations
Card back
Mario Kart 8 Deluxe
Card back
Paper Mario: THe Thousand-Year Door
Card back
Mario Party 6
Card back
Super Monkey Ball 2
Card back
Super Smash Bros. Melee
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Kirby Air Ride
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Kirby: Planet Robobot
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Slay the Spire
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FFVII Remake
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Sonic x Shadow Generations
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Mario Kart 8 Deluxe
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Projects

Take a deep dive into a variety of personal/commercial projects Ive worked on including digital games, applications, tools, and more.

UX Consultation

Freelance

Interactive Stream Overlay

UX consultation for an interactive ASMR stream overlay, reducing screen clutter by 40% through icon-based design and circular stat gauges.

Marc Royale

December 20, 2025

UX Consultation

Freelance

Interactive Stream Overlay

UX consultation for an interactive ASMR stream overlay, reducing screen clutter by 40% through icon-based design and circular stat gauges.

Marc Royale

December 20, 2025

Video Game

Commercial

Atomic Owl

Fast-paced roguelike platformer featuring dynamic level design and immersive cinematics—designed 15+ levels as Lead Level Designer and Sr. UI Engineer.

Monster Theater

July 31, 2025

Video Game

Commercial

Atomic Owl

Fast-paced roguelike platformer featuring dynamic level design and immersive cinematics—designed 15+ levels as Lead Level Designer and Sr. UI Engineer.

Monster Theater

July 31, 2025

Design Work

Freelance

Numerate

App Store visual design work for Numerate, a daily math puzzle game, designing app icon, promotional art, and branding assets for Jason Perlman.

Jason Perlman

February 2025

Design Work

Freelance

Numerate

App Store visual design work for Numerate, a daily math puzzle game, designing app icon, promotional art, and branding assets for Jason Perlman.

Jason Perlman

February 2025

Mobile App

Personal

TipTop - Tip Calculator

A free iOS tip calculator app that simplifies tip calculations and bill splitting for dining experiences with friends and family.

Diamonick Dunn

January 2024

Mobile App

Personal

TipTop - Tip Calculator

A free iOS tip calculator app that simplifies tip calculations and bill splitting for dining experiences with friends and family.

Diamonick Dunn

January 2024

Unity Editor Tool

Personal

Link Labels

A lightweight Unity editor tool enabling developers to create and display custom clickable links within editor windows.

Diamonick Dunn

May 2023

Unity Editor Tool

Personal

Link Labels

A lightweight Unity editor tool enabling developers to create and display custom clickable links within editor windows.

Diamonick Dunn

May 2023

Unity Editor Tool

Personal

Massive Unicode Symbol Table (M.U.S.T)

A Unity editor tool providing quick access to copy and paste 390+ Unicode symbols directly within the Unity editor.

Diamonick Dunn

May 2023

Unity Editor Tool

Personal

Massive Unicode Symbol Table (M.U.S.T)

A Unity editor tool providing quick access to copy and paste 390+ Unicode symbols directly within the Unity editor.

Diamonick Dunn

May 2023

Unity Editor Tool

Personal

Duplicate Special Tool

A Unity editor tool offering advanced GameObject duplication features beyond standard duplication, optimized for mass groups of GameObjects.

Diamonick Dunn

April 2023

Unity Editor Tool

Personal

Duplicate Special Tool

A Unity editor tool offering advanced GameObject duplication features beyond standard duplication, optimized for mass groups of GameObjects.

Diamonick Dunn

April 2023

XR/VR Training

Commercial

S.T.E.P.S. Training Platform

An immersive XR training system accelerating learning through structured, evolved processes and engagement.

King Crow Studios

July 2023

XR/VR Training

Commercial

S.T.E.P.S. Training Platform

An immersive XR training system accelerating learning through structured, evolved processes and engagement.

King Crow Studios

July 2023

XR/VR Training

Commercial

XR Recording Studio

A VR digital twin of EBRPL's recording studio designed to train users in audio production and gear operation through interactive virtual classes.

King Crow Studios

November 2022

XR/VR Training

Commercial

XR Recording Studio

A VR digital twin of EBRPL's recording studio designed to train users in audio production and gear operation through interactive virtual classes.

King Crow Studios

November 2022

Video Game

Commercial

Necroball

A competitive 2-4 player arcade game where players command necromancer minions in fast-paced sports battles.

King Crow Studios

October 25, 2021

Video Game

Commercial

Necroball

A competitive 2-4 player arcade game where players command necromancer minions in fast-paced sports battles.

King Crow Studios

October 25, 2021

Mobile Game

Personal

Capslide

A minimalist arcade mobile game where players drag sliders to bounce capsules and maximize scores within 12 capsule dispensations.

Diamonick Dunn

June 2021

Mobile Game

Personal

Capslide

A minimalist arcade mobile game where players drag sliders to bounce capsules and maximize scores within 12 capsule dispensations.

Diamonick Dunn

June 2021

Game Prototype

Personal

VersaTiles

A tile-matching puzzle RPG combining strategic 4-tile sequence formation with turn-based combat, defense, and status effects.

Diamonick Dunn

May 2020

Game Prototype

Personal

VersaTiles

A tile-matching puzzle RPG combining strategic 4-tile sequence formation with turn-based combat, defense, and status effects.

Diamonick Dunn

May 2020

Game Prototype

Personal

Elemo

A 2D puzzle platformer starring Elemo who harnesses Fire, Water, and Electric elements to overcome obstacles across 9 levels.

Diamonick Dunn

February 2020

Game Prototype

Personal

Elemo

A 2D puzzle platformer starring Elemo who harnesses Fire, Water, and Electric elements to overcome obstacles across 9 levels.

Diamonick Dunn

February 2020

Testimonials

Still curious if Im the top candidate for the job? Dont take my word for it!
Check out what my clients and colleagues have to say about my work.

Still curious if Im the top candidate for the job? Dont take my word for it! Check out what my clients and colleagues have to say about my work.

When reviewers and players of Atomic Owl praise the game's visuals and lighting effects, all of that credit is owed to Diamonick. He is an extremely talented game developer, plain and simple. I can’t recommend him enough. I’m proud of the little roguelite that we built together, and I plan on working with him for a long time.

Eldar Basic

Founder of Monster Theater

When reviewers and players of Atomic Owl praise the game's visuals and lighting effects, all of that credit is owed to Diamonick. He is an extremely talented game developer, plain and simple. I can’t recommend him enough. I’m proud of the little roguelite that we built together, and I plan on working with him for a long time.

Eldar Basic

Founder of Monster Theater

When reviewers and players of Atomic Owl praise the game's visuals and lighting effects, all of that credit is owed to Diamonick. He is an extremely talented game developer, plain and simple. I can’t recommend him enough. I’m proud of the little roguelite that we built together, and I plan on working with him for a long time.

Eldar Basic

Founder of Monster Theater

I had the pleasure of working with Diamonick, who has an extraordinary talent for game design, user experience, and full-cycle game development. He consistently impressed me with his diverse array of creative and technical skills, effortlessly handling various disciplines within game development.

Daniel Norman

Chief Architect at King Crow Studios

I had the pleasure of working with Diamonick, who has an extraordinary talent for game design, user experience, and full-cycle game development. He consistently impressed me with his diverse array of creative and technical skills, effortlessly handling various disciplines within game development.

Daniel Norman

Chief Architect at King Crow Studios

I had the pleasure of working with Diamonick, who has an extraordinary talent for game design, user experience, and full-cycle game development. He consistently impressed me with his diverse array of creative and technical skills, effortlessly handling various disciplines within game development.

Daniel Norman

Chief Architect at King Crow Studios

Contact

Let's collaborate on your next projectwhether it's a game, VR application, or mobile product, I'm ready to help bring your creative vision to life.

Get in touch

Get in touch

Get in touch

Get in touch

Let’s Work Together!

Fill out the form below and I’ll get back to you promptly.

Diamonick Dunn

I'm a versatile UI/UX designer and Unity developer focused on crafting digital user experiences across XR/VR, gaming, and mobile platforms.

0+

YOE

0+

Projects

0+

Clients

Diamonick Dunn

I'm a versatile UI/UX designer and Unity developer focused on crafting digital user experiences across XR/VR, gaming, and mobile platforms.

0+

YOE

0+

Projects

0+

Clients

Let’s Work Together!

Let’s Work Together!

Let’s Work Together!

Fill out the form below and I’ll get back to you promptly.

Fill out the form below and I’ll get back to you promptly.

Fill out the form below and I’ll get back to you promptly.

Diamonick Dunn

I'm a versatile UI/UX designer and Unity developer focused on crafting digital user experiences across XR/VR, gaming, and mobile platforms.

0+

YOE

0+

Projects

0+

Clients

Diamonick Dunn

I'm a versatile UI/UX designer and Unity developer focused on crafting digital user experiences across XR/VR, gaming, and mobile platforms.

0+

YOE

0+

Projects

0+

Clients

Diamonick Dunn

I'm a versatile UI/UX designer and Unity developer focused on crafting digital user experiences across XR/VR, gaming, and mobile platforms.

0+

YOE

0+

Projects

0+

Clients

"People ignore design that ignores people"
— Frank Chimero

"People ignore design that ignores people"
— Frank Chimero

yudell2000@gmail.com

+1 (225) 301-4831

Baton Rouge, LA

© 2026 Diamonick Dunn

Designed in Figma ⬥ Built in Framer

© 2026 Diamonick Dunn

Designed in Figma ⬥ Built in Framer

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